Major Yearly Update
Spark Five » Devlog
Version 1.2.0 Update
It has been a year since I started developing Spark Five. The game has received a major update. Whats new then? A lot has changed actually. Following are the major changes to the game.
GENERAL
- Shader updated.
- General theme shading of the game has been changed from orange-yellow to blue-cyan. Game icon hue has been adjusted accordingly.
- Post-Processing re-adjusted. Colored atmospheric ambience has been removed entirely.
- Tutorial updated. Text-to-Speech functionality removed from all levels.
- In-game achievement icons updated.
- Store page updated. New trailer and screenshots added.
- All game elements (models, particle effects, etc.) have been updated, excluding cargo boxes and loot boxes. The basic map arrangement, overall objectives, item pick-ups, turret positions and number of enemy guards for all levels remain the same.
AUDIO
- Ambient music for all levels including main menu updated.
- New explosion sounds added.
- Footstep sound corresponds to walking on metal as opposed to walking on grass.
- Added new sound effects associated with various actions in the game.
UI/UX
- Main Menu updated. Settings panel is permanently visible. Option to enable/disable post-processing has been added to the settings panel.
- UI elements like boxes, buttons, text, fonts, etc have been updated.
- Minimap support removed entirely from the game.
- Perspective camera field of view increased from 50 to 60.
- Minor script adjustments made related to GUI.
GAME ELEMENTS
- Character models re-worked (main player and guards). Animations remain the same.
- Spark form updated. Spark form is no longer a ball of lightning, rather a transparent glowing specter of the original character.
- Rooms have been updated with new models and textures.
- 4 types of turrets and associated bullets added. Type of turret has no impact on game-play.
- Laser machine comes with a radar. A rotating radar indicates that the associated laser is on and vice-versa.
GAME MECHANICS
- Movement speed of main player increased from 3.85 to 4.
- You gain +30% bonus movement speed when in Spark form. The bonus is lost when you are reborn.
- Enemy guards navigation agent radius reduced from 0.5 to 0.2.
- Chase distance threshold of all enemy guards increased from 6 to 7, i.e. they will cease their pursuit if the distance between you and the guard is 7 units or more. (For reference, a room is 10 units X 10 units)
- Re-adjusted detection boxes of enemy guards.
- Time gained from picking up a Time Capsule increased from 23 seconds to 30 seconds.
- Minimum fire rate of all turrets has been increased from 1 second to 2 seconds.
- Turrets have limiters for bullets instead of time constraint. Bullets get de-spawned whenever they collide with the associated limiter or any other collider.
- Speed of bullet varies randomly between 300 and 350 instead of a 300 flat value. Speed is calculated before bullet leaves the turret.
- Spark Replicas can stop bullets.
- All Nemesis Campaign levels have +60 seconds added to the starting timer and start with +1 bomb.
- All Spark Campaign and Mercenarium levels start with +1 bombs and +1 replica.
- Time required to achieve stars increased by 30 seconds for all Spark Campaign levels.
PARTICLES
- New explosion effects added.
- New effects corresponding to item pick-ups added.
- Relevant objects colliding laser produces sparks.
- New particle effect for circular laser defense system.
Files
SparkFive(MacOS).zip 207 MB
Sep 04, 2019
SparkFive(Windows).zip 205 MB
Sep 04, 2019
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Spark Five
Help our little android friend navigate across multiple, challenging levels in search of bio-matter.
Status | Released |
Author | TechBridge Interactive |
Genre | Adventure, Action, Strategy |
Tags | 3D Platformer, Dystopian, maze, Post-apocalyptic, Singleplayer, Stealth, Top Down Adventure |
Languages | German, English, Spanish; Castilian, French, Italian, Japanese, Dutch, Russian, Chinese (Simplified) |
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- Christmas Update Version 1.0.1Dec 22, 2018
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