Major Yearly Update


Version 1.2.0 Update

It has been a year since I started developing Spark Five. The game has received a major update. Whats new then? A lot has changed actually. Following are the major changes to the game.

GENERAL

  • Shader updated.
  • General theme shading of the game has been changed from orange-yellow to blue-cyan. Game icon hue has been adjusted accordingly.
  • Post-Processing re-adjusted. Colored atmospheric ambience has been removed entirely.
  • Tutorial updated. Text-to-Speech functionality removed from all levels.
  • In-game achievement icons updated.
  • Store page updated. New trailer and screenshots added.
  • All game elements (models, particle effects, etc.) have been updated, excluding cargo boxes and loot boxes. The basic map arrangement, overall objectives, item pick-ups, turret positions and number of enemy guards for all levels remain the same.




AUDIO

  • Ambient music for all levels including main menu updated.
  • New explosion sounds added.
  • Footstep sound corresponds to walking on metal as opposed to walking on grass.
  • Added new sound effects associated with various actions in the game.

UI/UX

  • Main Menu updated. Settings panel is permanently visible. Option to enable/disable post-processing has been added to the settings panel.
  • UI elements like boxes, buttons, text, fonts, etc have been updated.
  • Minimap support removed entirely from the game.
  • Perspective camera field of view increased from 50 to 60.
  • Minor script adjustments made related to GUI.


GAME ELEMENTS

  • Character models re-worked (main player and guards). Animations remain the same.
  • Spark form updated. Spark form is no longer a ball of lightning, rather a transparent glowing specter of the original character.
  • Rooms have been updated with new models and textures.
  • 4 types of turrets and associated bullets added. Type of turret has no impact on game-play.
  • Laser machine comes with a radar. A rotating radar indicates that the associated laser is on and vice-versa.

GAME MECHANICS

  • Movement speed of main player increased from 3.85 to 4.
  • You gain +30% bonus movement speed when in Spark form. The bonus is lost when you are reborn.
  • Enemy guards navigation agent radius reduced from 0.5 to 0.2.
  • Chase distance threshold of all enemy guards increased from 6 to 7, i.e. they will cease their pursuit if the distance between you and the guard is 7 units or more. (For reference, a room is 10 units X 10 units)
  • Re-adjusted detection boxes of enemy guards.
  • Time gained from picking up a Time Capsule increased from 23 seconds to 30 seconds.
  • Minimum fire rate of all turrets has been increased from 1 second to 2 seconds.
  • Turrets have limiters for bullets instead of time constraint. Bullets get de-spawned whenever they collide with the associated limiter or any other collider.
  • Speed of bullet varies randomly between 300 and 350 instead of a 300 flat value. Speed is calculated before bullet leaves the turret.
  • Spark Replicas can stop bullets.
  • All Nemesis Campaign levels have +60 seconds added to the starting timer and start with +1 bomb.
  • All Spark Campaign and Mercenarium levels start with +1 bombs and +1 replica.
  • Time required to achieve stars increased by 30 seconds for all Spark Campaign levels.

PARTICLES

  • New explosion effects added.
  • New effects corresponding to item pick-ups added.
  • Relevant objects colliding laser produces sparks.
  • New particle effect for circular laser defense system.

Files

SparkFive(MacOS).zip 207 MB
Sep 04, 2019
SparkFive(Windows).zip 205 MB
Sep 04, 2019

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