Autumn Essence: Season Change


Minor changes to update version 1.2.0

Celebrating the advent of Fall and the fall of the Summer season. Version 1.2.0 witnessed some huge changes to the game, featuring a total makeover of the graphics, shaders, interface and overall experience. Yet here we are with more fine adjustments and iterations. Aiming to make the game a little more fast-paced and interesting, we present you with the changes listed below.

General

  • Added in-game documentation.
  • Minor changes to the tutorial.
  • Player stats now available in the Achievements section.

User Interface

  • Loading screen updated.
  • Menu panel inside all levels updated.
  • UI animations added to buttons and panels.
  • Clicking on ability buttons (bottom left corner) will activate the ability.
  • Time displayed after level ends has been re-adjusted.
  • Spark Campaign star achievements moved from level button to level description/briefing area.
  • Added icons to in-game elements in the tutorial. You can hover mouse cursor over to view object's name.

Game-play

  • Laser counter rotation speed reduced from 80 to 60 (both clockwise and anticlockwise).
  • Waiting time of guards in all levels reduced from 3 seconds to 2 seconds.
  • Movement speed of guards increased by a flat value of 0.8 (both run and walk speed). Animations have been re-adjusted accordingly.
  • Fire rate of some turrets in the Nemesis Campaign levels has been reduced back to 1 second.
  • Circular laser defense system has a new particle effect.
  • Time required to drop replicas, plant bombs, place explosive charges and switch on/off lasers have been reduced.
  • Changed explosion of cargo box.
  • Guards now have an icon to indicate that they are alerted.

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